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13/07/2008 a 19/07/2008
06/07/2008 a 12/07/2008
29/06/2008 a 05/07/2008
15/06/2008 a 21/06/2008
08/06/2008 a 14/06/2008
01/06/2008 a 07/06/2008
25/05/2008 a 31/05/2008
27/04/2008 a 03/05/2008
06/04/2008 a 12/04/2008
23/03/2008 a 29/03/2008
09/03/2008 a 15/03/2008
02/03/2008 a 08/03/2008
24/02/2008 a 01/03/2008
17/02/2008 a 23/02/2008
10/02/2008 a 16/02/2008
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16/12/2007 a 22/12/2007
09/12/2007 a 15/12/2007
02/12/2007 a 08/12/2007
25/11/2007 a 01/12/2007
18/11/2007 a 24/11/2007
11/11/2007 a 17/11/2007
04/11/2007 a 10/11/2007
28/10/2007 a 03/11/2007
21/10/2007 a 27/10/2007
14/10/2007 a 20/10/2007
07/10/2007 a 13/10/2007
30/09/2007 a 06/10/2007
23/09/2007 a 29/09/2007
09/09/2007 a 15/09/2007
02/09/2007 a 08/09/2007
26/08/2007 a 01/09/2007
19/08/2007 a 25/08/2007
12/08/2007 a 18/08/2007
29/07/2007 a 04/08/2007
22/07/2007 a 28/07/2007
15/07/2007 a 21/07/2007
08/07/2007 a 14/07/2007
01/07/2007 a 07/07/2007
17/06/2007 a 23/06/2007
10/06/2007 a 16/06/2007
03/06/2007 a 09/06/2007
27/05/2007 a 02/06/2007
20/05/2007 a 26/05/2007
13/05/2007 a 19/05/2007
06/05/2007 a 12/05/2007
29/04/2007 a 05/05/2007
22/04/2007 a 28/04/2007
15/04/2007 a 21/04/2007
08/04/2007 a 14/04/2007
01/04/2007 a 07/04/2007
25/03/2007 a 31/03/2007
18/03/2007 a 24/03/2007
11/03/2007 a 17/03/2007
04/03/2007 a 10/03/2007
25/02/2007 a 03/03/2007
18/02/2007 a 24/02/2007
11/02/2007 a 17/02/2007
04/02/2007 a 10/02/2007
21/01/2007 a 27/01/2007
31/12/2006 a 06/01/2007
24/12/2006 a 30/12/2006
17/12/2006 a 23/12/2006
10/12/2006 a 16/12/2006
03/12/2006 a 09/12/2006
26/11/2006 a 02/12/2006
19/11/2006 a 25/11/2006
12/11/2006 a 18/11/2006
05/11/2006 a 11/11/2006
29/10/2006 a 04/11/2006
15/10/2006 a 21/10/2006
08/10/2006 a 14/10/2006
01/10/2006 a 07/10/2006
24/09/2006 a 30/09/2006
17/09/2006 a 23/09/2006
10/09/2006 a 16/09/2006
03/09/2006 a 09/09/2006
27/08/2006 a 02/09/2006
20/08/2006 a 26/08/2006
13/08/2006 a 19/08/2006
06/08/2006 a 12/08/2006
30/07/2006 a 05/08/2006
23/07/2006 a 29/07/2006
09/07/2006 a 15/07/2006
02/07/2006 a 08/07/2006
18/06/2006 a 24/06/2006
11/06/2006 a 17/06/2006
04/06/2006 a 10/06/2006
28/05/2006 a 03/06/2006
14/05/2006 a 20/05/2006
07/05/2006 a 13/05/2006
30/04/2006 a 06/05/2006
23/04/2006 a 29/04/2006
16/04/2006 a 22/04/2006
26/03/2006 a 01/04/2006
19/03/2006 a 25/03/2006
12/03/2006 a 18/03/2006
05/03/2006 a 11/03/2006
19/02/2006 a 25/02/2006
12/02/2006 a 18/02/2006
05/02/2006 a 11/02/2006
22/01/2006 a 28/01/2006
15/01/2006 a 21/01/2006
08/01/2006 a 14/01/2006
01/01/2006 a 07/01/2006
25/12/2005 a 31/12/2005
18/12/2005 a 24/12/2005
11/12/2005 a 17/12/2005
04/12/2005 a 10/12/2005
27/11/2005 a 03/12/2005
20/11/2005 a 26/11/2005
13/11/2005 a 19/11/2005
06/11/2005 a 12/11/2005
30/10/2005 a 05/11/2005
23/10/2005 a 29/10/2005





O que é isto?
KNIGHTWING - Dentro de mim existem dois lobos: um deles é cruel e mau, o outro é bonito e muito bom. Os dois estão em constante luta. Qual deles venceria? Hmm... Aquele que eu alimento, eu acho.


FARFOUR

E tudo começa assim, bem pequeno...

K.

Mickey Mártir - 72 virgens para Farfour

Na mesma semana em que Farfour, o personagem da rede de TV palestina Al-Aqsa, que copiava o Mickey da Disney, foi morto em seu programa infantil “Pioneiros do amanhã”, a edição deste sábado (7) do jornal australiano “Daily Telegraph” analisa como a representação “delirantemente engraçada e insana” para os adultos, ensina a violência para os jovens árabes.

Clique aqui para ler sobre a morte de Farfour

O texto, que pode ser lido aqui, em inglês, é uma mistura de crítica e ironia, e traz a charge acima, em que Farfour, após o martírio, chega ao paraíso para encontrar suas 72 virgens, todas ratos, como ele.

Na parte mais crítica, ele analisa a violenta morte do personagem, durante uma sessão de tortura pela polícia israelense, e os efeitos que isso pode trazer, como a formação de toda uma nova geração de muçulmanos que crescem aprendendo a odiar o Ocidente.

Veja abaixo o vídeo completo da última aparição de Farfour no "Pioneiros do amanhã", com legendas em inglês.


 



 Escrito por Knightwing às 07h49
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IPHONE (MEEEEEEEEEEEDO DE TANTO DODÓI)

E meu pai sempre me disse "Quer ganhar dinheiro fácil? Trabalhe". Acho que deveria apresentar os dois, Steve Jobs e meu pai!

1 milhão de unidades vendidas. Por US$ 600. Assinatura com a AT&T variando entre US$ 60-100. Do the math, baby.

K.



 Escrito por Knightwing às 16h52
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HOW WEIRD ARE YOU?

You Are 60% Weird
You're so weird, you think you're *totally* normal. Right? But you wig out even the biggest of circus freaks!


 Escrito por Knightwing às 15h46
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AVATAR THE SIMPSONS

Legal o avatar-maker-tabajara dos Simpsons (http://www.simpsonsmovie.com). Só que... Não consegui fazer o meu, ao menos não tão fiel assim...

K.



 Escrito por Knightwing às 14h13
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VAI SER FEIO ASSIM LÁ NA PUTA QUE TE PARIU, MEU!!! CARALHO, HEIN???



 Escrito por Knightwing às 15h00
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WHERE DO YOU GET YOUR IDEAS? (PART I)

"It's the ideas - and the ability to put them down on paper, and turn them into stories - that make me a writer. That mean I don't have to get up early in the morning and sit on a train with people I don't know, going to a job I despise."

-- Neil Gaiman

Precisa dizer mais? É o cara!

K.

http://www.neilgaiman.com/exclusive/essays/essaysbyneil/ideasessay/

Where do you get your ideas? by Neil Gaiman (1997)

(The question authors fear most ... Neil tackles it here.)

 
Every profession has its pitfalls. Doctors, for example, are always being asked for free medical advice, lawyers are asked for legal information, morticians are told how interesting a profession that must be and then people change the subject fast. And writers are asked where we get our ideas from.

In the beginning, I used to tell people the not very funny answers, the flip ones: 'From the Idea-of-the-Month Club,' I'd say, or 'From a little ideas shop in Bognor Regis,' 'From a dusty old book full of ideas in my basement,' or even 'From Pete Atkins.' (The last is slightly esoteric, and may need a little explanation. Pete Atkins is a screenwriter and novelist friend of mine, and we decided a while ago that when asked, I would say that I got them from him, and he'd say he got them from me. It seemed to make sense at the time.)

Then I got tired of the not very funny answers, and these days I tell people the truth:

'I make them up,' I tell them. 'Out of my head.'

People don't like this answer. I don't know why not. They look unhappy, as if I'm trying to slip a fast one past them. As if there's a huge secret, and, for reasons of my own, I'm not telling them how it's done.

And of course I'm not. Firstly, I don't know myself where the ideas really come from, what makes them come, or whether one day they'll stop. Secondly, I doubt anyone who asks really wants a three hour lecture on the creative process. And thirdly, the ideas aren't that important. Really they aren't. Everyone's got an idea for a book, a movie, a story, a TV series.

Every published writer has had it - the people who come up to you and tell you that they've Got An Idea. And boy, is it a Doozy. It's such a Doozy that they want to Cut You In On It. The proposal is always the same - they'll tell you the Idea (the hard bit), you write it down and turn it into a novel (the easy bit), the two of you can split the money fifty-fifty.

I'm reasonably gracious with these people. I tell them, truly, that I have far too many ideas for things as it is, and far too little time. And I wish them the best of luck.

The Ideas aren't the hard bit. They're a small component of the whole. Creating believable people who do more or less what you tell them to is much harder. And hardest by far is the process of simply sitting down and putting one word after another to construct whatever it is you're trying to build: making it interesting, making it new.

But still, it's the question people want to know. In my case, they also want to know if I get them from my dreams. (Answer: no. Dream logic isn't story logic. Transcribe a dream, and you'll see. Or better yet, tell someone an important dream - 'Well, I was in this house that was also my old school, and there was this nurse and she was really an old witch and then she went away but there was a leaf and I couldn't look at it and I knew if I touched it then something dreadful would happen...' - and watch their eyes glaze over.) And I don't give straight answers. Until recently.

My daughter Holly, who is seven years of age, persuaded me to come in to give a talk to her class. Her teacher was really enthusiastic ('The children have all been making their own books recently, so perhaps you could come along and tell them about being a professional writer. And lots of little stories. They like the stories.') and in I came.

They sat on the floor, I had a chair, fifty seven-year-old-eyes gazed up at me. 'When I was your age, people told me not to make things up,' I told them. 'These days, they give me money for it.' For twenty minutes I talked, then they asked questions.

And eventually one of them asked it.

'Where do you get your ideas?'

And I realized I owed them an answer. They weren't old enough to know any better. And it's a perfectly reasonable question, if you aren't asked it weekly.


 Escrito por Knightwing às 12h40
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WHERE DO YOU GET YOUR IDEAS? (PART II)

This is what I told them:

You get ideas from daydreaming. You get ideas from being bored. You get ideas all the time. The only difference between writers and other people is we notice when we're doing it.

You get ideas when you ask yourself simple questions. The most important of the questions is just, What if...?

(What if you woke up with wings? What if your sister turned into a mouse? What if you all found out that your teacher was planning to eat one of you at the end of term - but you didn't know who?)

Another important question is, If only...

(If only real life was like it is in Hollywood musicals. If only I could shrink myself small as a button. If only a ghost would do my homework.)

And then there are the others: I wonder... ('I wonder what she does when she's alone...') and If This Goes On... ('If this goes on telephones are going to start talking to each other, and cut out the middleman...') and Wouldn't it be interesting if... ('Wouldn't it be interesting if the world used to be ruled by cats?')...

Those questions, and others like them, and the questions they, in their turn, pose ('Well, if cats used to rule the world, why don't they any more? And how do they feel about that?') are one of the places ideas come from.

An idea doesn't have to be a plot notion, just a place to begin creating. Plots often generate themselves when one begins to ask oneself questions about whatever the starting point is.

Sometimes an idea is a person ('There's a boy who wants to know about magic'). Sometimes it's a place ('There's a castle at the end of time, which is the only place there is...'). Sometimes it's an image ('A woman, sifting in a dark room filled with empty faces.')

Often ideas come from two things coming together that haven't come together before. ('If a person bitten by a werewolf turns into a wolf what would happen if a goldfish was bitten by a werewolf? What would happen if a chair was bitten by a werewolf?')

All fiction is a process of imagining: whatever you write, in whatever genre or medium, your task is to make things up convincingly and interestingly and new.

And when you've an idea - which is, after all, merely something to hold on to as you begin - what then?

Well, then you write. You put one word after another until it's finished - whatever it is.

Sometimes it won't work, or not in the way you first imagined. Sometimes it doesn't work at all. Sometimes you throw it out and start again.

I remember, some years ago, coming up with a perfect idea for a Sandman story. It was about a succubus who gave writers and artists and songwriters ideas in exchange for some of their lives. I called it Sex and Violets.

It seemed a straightforward story, and it was only when I came to write it I discovered it was like trying to hold fine sand: every time I thought I'd got hold of it, it would trickle through my fingers and vanish.

I wrote at the time:

I've started this story twice, now, and got about half-way through it each time, only to watch it die on the screen.

Sandman is, occasionally, a horror comic. But nothing I've written for it has ever gotten under my skin like this story I'm now going to have to wind up abandoning (with the deadline already a thing of the past). Probably because it cuts so close to home. It's the ideas - and the ability to put them down on paper, and turn them into stories - that make me a writer. That mean I don't have to get up early in the morning and sit on a train with people I don't know, going to a job I despise.

My idea of hell is a blank sheet of paper. Or a blank screen. And me, staring at it, unable to think of a single thing worth saying, a single character that people could believe in, a single story that hasn't been told before.

Staring at a blank sheet of paper.

Forever.

I wrote my way out of it, though. I got desperate (that's another flip and true answer I give to the where-do-you-get-your-ideas question. 'Desperation.' It's up there with 'Boredom' and 'Deadlines'. All these answers are true to a point.) and took my own terror, and the core idea, and crafted a story called Calliope, which explains, I think pretty definitively, where writers get their ideas from. It's in a book called DREAM COUNTRY. You can read it if you like. And, somewhere in the writing of that story, I stopped being scared of the ideas going away.

Where do I get my ideas from?

I make them up.

Out of my head.



 Escrito por Knightwing às 12h39
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DESESTRESSANDO (COM QUATRO ESSES)

BBC Brasil (link: http://www.bbc.co.uk/portuguese/reporterbbc/story/2007/07/070703_estressados_hotel_mv.shtml).

Eu quero um hotel para mim. =S

K.

Vencedores de concurso destroem hotel em Madri
 
Vencedor do concurso destrói hotel em Madri
Os vencedores tiveram de provar que estavam estressados
Uma rede espanhola de hotéis ofereceu nesta terça-feira aos moradores de Madri a chance de fazer o que normalmente é considerado privilégio exclusivo de estrelas de rock: destruir quartos de hotel.

Um grupo de 30 madrilenos teve a oportunidade de demolir parte do hotel Alcalá, construído há 11 anos, antes de ele ser reformado.

Um grupo de psicólogos selecionou os mais estressados entre mais de 200 candidatos.

Os escolhidos foram convidados a destruir banheiras, derrubar paredes e outras estruturas do hotel de 146 quartos.

Equipamento

Enrique Tellechea, porta-voz da rede de hotéis NH, que administra o Alcalá, disse que os vencedores foram acompanhados por um pedreiro para evitar "qualquer risco" para eles.

Tellechea disse que os participantes usaram capacetes e todo tipo de equipamento de segurança para garantir "uma boa experiência".

Segundo psicólogos, o esforço físico ajuda a liberar a tensão.

Entre os vencedores estavam casais se preparando para o casamento, altos executivos e uma mãe que trabalha fora.

Ela declarou que precisava desesperadamente bater em alguma coisa.



 Escrito por Knightwing às 16h11
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ENFIM!!! ELE ASSUMIU!!!

Era tudo o que eu queria. Que ele fosse homem o suficiente para assumir quem ele é, o que faz e o que esconde!!!

(Momento desespero... )

K.



 Escrito por Knightwing às 15h30
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ARRAIÁ DO TORRRTO



 Escrito por Knightwing às 17h22
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FANTASTIC 4 (1994)

Literalmente, a maior roubada da história do cinema.

K.



 Escrito por Knightwing às 17h19
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